I am researcher at the German Research Center for Artificial Intelligence (DFKI) in Saarbrücken, Germany. My main research is in the field of human computer interaction, intelligent user interfaces and computer supported collaborative work with a strong interest in stereoscopic tabletop interaction. In the Innovative Retail Laboratory (IRL) led by Prof. Dr. Antonio Krüger I am currenty working in the DFG-funded project named „Touching the 3rd Dimension (T3D) - Design and Analysis of Perceptually-Inspired Interaction Concepts for Stereoscopic Multi-touch Surfaces“, which focuses on the technological questions of how users interact with stereoscopically displayed three-dimensional content on a two-dimensional touch surface. My doctoral thesis also addresses this topic and will be presumably finished in 2014. In 2008 I received a diploma in geoinformatics at the Institute for Geoinformatics, University of Münster, Germany.
I have working experience in organizing different workshops and conferences, e.g. the „CHI SIG Touching the 3rd Dimension“ and was also involved in the follow-up CHI workshop “The 3rd dimension of CHI (3DCHI)” and the Dagstuhl Seminar “Touching the 3rd dimension”. I organized the Tutorial and Workshop on Interactive Surfaces for Interaction with Stereoscopic 3D (ISIS3D) at ITS 2013. Recently, I am Web and Social Media Chair at the ACM Symposium on Spatial User Interaction (SUI) 2014 and ACM Symposium on User Interface Software and Technology (UIST).
This doctoral thesis project evaluates multi-touch and gestural 3D interaction on and above interactive surfaces and explores the design space of interaction with stereoscopic data.
Saarbrücken Graduate School of Computer Science
Diploma in Geoinformatics
University of Münster
Touching the 3rd Dimension
Although stereoscopic multi-touch enabled surfaces induce several perceptual conflicts, e.g. visual-haptic or accommodation-vergence conflicts, it is reasonable that they will further dominate future user interfaces in various settings due to their potential as well as attractiveness for human users. So far most approaches have not taken into account the mentioned perceptual conflicts and are in most cases limited in their focus on the actual moment of touch (i.e. when the finger touches the surface), whereas the essential time period before the touch is rarely considered. Obviously - in the case of stereoscopic display - these moments are particularly important since most virtual objects are rendered not on the surface, but before or behind it. Hence, usually touching virtual objects and touching the physical surface occur at different moments during the interaction. The benefits, challenges and limitations of using this combination have not been examined in-depth and are so far not well understood.
The project Touching the 3rd Dimension (T3D) therefore aims to address these questions by analyzing the perceptual aspects during the lifetime of a touch, i.e. the pre-touch, as well as the actual touch phase. On the one hand we intend to design and evaluate different interaction concepts for stereoscopic multi-touch enabled surfaces based on perceptual limitations of the user, and on the other hand we will exploit our setup to gain novel insights into the nature of touch and perception in the real world. In addition we will explore potential application areas, in particular 3D modeling in the domains of city modeling and computer-aided design (CAD).
Multi-modal interaction with distant objects using eye gaze and multi-touch input
Interscopic Multi-touch Surfaces
Multi-touch interaction has received considerable attention in the last few years, in particular for non-immersive, natural 2D interaction. Some multi-touch devices even support three degrees of freedom (DoF) in terms of 2D position on the surface and varying levels of pressure. Since multi-touch interfaces represent a good trade- off between intuitive, constrained interaction on a touch surface providing tangible feedback, and unrestricted natural interaction without any instrumentation, they have the potential to form the fundaments of the next generation 2D and 3D user interfaces. Stereoscopic display of 3D data provides an additional depth cue, but until now challenges and limitations for multi-touch interaction in this context have not been considered. In this project we aim to develop interscopic multi-touch user interfaces. An interscopic multi-touch surface (iMUTS) will allow users to interact intuitively with stereoscopically displayed 3D objects and with usually monoscopically displayed 2D content.
Service-orientierte ArchiteKturen zur Unterstützung von Netzwerken im Rahmen Oeffentlicher Sicherheit (Service-Oriented ArchiteCtures Supporting Networks of Public Security)
SoKNOS developed data-based solutions that particularly shorten the structuring phase, i.e., the phase after the occurrence of the disaster. SoKNOS aimed to support a cross-organizational collaboration – in real-time and on all levels between local, regional, national, and international organizations.
Software Development in HCI
Introduction to Media Informatics
Game Development for Tabletops
Frederic Kerber; Pascal Lessel; Michael Mauderer; Florian Daiber; Antti Oulasvirta; Antonio Krüger
In: Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia. ACM, 2013.
Florian Daiber; Bruno Rodrigues De Araujo; Frank Steinicke; Wolfgang Stuerzlinger
In: Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces. Pages 483-486, ACM, 2013.
Michael Mauderer; Florian Daiber; Antonio Krüger
In: CHI 2013: Workshop on Gaze Interaction in the Post-WIMP World. ACM International Conference on Human Factors in Computing Systems (CHI-13), 2013.
Florian Daiber; Lianchao Li; Antonio Krüger
In: Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia. ACM, 2012.
Florian Daiber; Eric Falk; Antonio Krüger
In: Proceedings of the International Conference on Advanced Visual Interfaces. Pages 441-444, ACM, 2012.